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DESERT STAR SOUTH: NAMIBIA
MEMORANDUM REGARDING
THE DESIGN OF DESERT STAR CITY
CONCEPT 1: 6 JULY 2011
Dennis Moss Partnership

BACKGROUND

The 2009 masterplan for Desert Star Motion Picture Resort provided for a new settlement to be located on the plateau along the northern edge of the Komsberg basin. This proposed new settlement was referred to as the Desert Star City.

While the locality and the extent of the Desert Star City was illustrated on the early concept masterplans, no formal design had been prepared for it.

Instruction has now been given to this office and Messrs Winplan Town Planners of Windhoek by Mr Rudolf Markgraaff CEO of Desert Star Holdings, to prepare a concept development plan for the Desert Star City. Once the concept plan has been approved by the company, Messrs Winplan is to proceed with the preparation of an application for formal approval for the development of the new settlement. In the latter regard it has to be noted that the land which the Desert Star City is to be established has already been proclaimed a Settlement Area by the Namibian government.

The objective to establish a new town for the Desert Star complex in the Karas Region is consistent with the experience gained over the past number of decades at Ouarzazate in Morocco, where a tiny settlement grew into a large town with a population of more than 80 000 people over a period of less than thirty years, following on the establishment of the film industry there. Having regard for the unique Desert Star project pertaining to the combination of the film and resort industries and, considering the unique comparative economic advantages that Namibia offers, it is quite conceivable that the future Desert Star City could be larger than the Ouarzazate settlement in a number of decades from now.

The design principles that have been taken into consideration in the design of the Desert Star masterplan and to which Messrs Desert Star Holdings have committed themselves, were addressed in the draft inception phase report entitled "Towards the Planning, Design and Contextualization of the Desert Star Studios and Motion Picture Resort" 3 August 2010. (Included under Annexure A of this memorandum). The latter principles also informed the concept plans submitted herewith.

DESERT STAR CITY:
CONCEPT MASTERPLAN: CONTEXT

The sub-regional context within which the Desert Star City is to be developed (relating to its links with the Karas Region and with Ariamsvlei for example) will be addressed under separate cover. The three concept plans and supporting artist impressions submitted under cover of this report, serve as a point of departure in the planning process. Plan No 1 illustrates the proposed Desert Star City in conceptual form in relation to the Komsberg basin, Orange River and the proposed developments in the basin as depicted on the 3 August 2010 masterplan for Desert Star South.

Based on the empirical evidence pertaining to Ouarzazate in Morocco, Desert Star has decided to provisionally plan for a settlement system that can accommodate approximately 80 000 people at this early stage. The design must however be done in a manner that allows for growth over time, in such a way that it would be a pleasant place to live during the entire period of development. Furthermore, the design must recognize the need to build upon the comparative economic advantages of Namibia and the region (in particular as it relates to the film, recreational and tourism industries and the unique features and atmosphere of the arid landscape).

Against the above background the concept shown on Plan No 1 was developed. The concept provide for four nodes to be developed over time. This new settlement will be served by both rail and air links in addition to the Ariamsvlei road. (The latter road is to be tarred in due course). Access to the development in the Komsberg basin would be via a future pass (built approximately along the existing semi-completed road down the Komsberg cliff face) and via the Komsberg internal roads.

It is envisaged that the settlement illustrated will accommodate approximately 25,000 – 30,000 people. If growth of Desert Star demands a higher population a second settlement will be established a few kilometres eastwards. In the event that further expansion is required a third settlement will be developed. An expanded masterplan must still be prepared to illustrate the latter scenario.

During the preparation of the Desert Star Masterplan (2009/2010) it was envisaged that water would be pumped with solar pumps from the Orange River to the plateau for domestic, irrigation and landscaping purposes (a height of approximately 450m). The surplus water would be piped down to the Komsberg basin under gravity and to the Phase 1 resort in channels and through fountains. Water would then be available under pressure for domestic and irrigation purposes without having to use generated energy. It was also envisaged that the surplus water, piped down from the plateau, would be used to generate hydro-electrical power along the pipeline, extensive use will be made of solar power. The design of the entire Desert Star complex will be guided by an energy plan and strategy already commissioned by Desert Star Holdings.

Against the above background, three concept plans have been prepared for discussion purposes:

1) Desert Star City Concept Masterplan - 5 July 2011: Plan 1 - Context
2) Desert Star City Concept Masterplan - 5 July 2011: Plan 2 - Urban Design
3) Desert Star City Concept Masterplan - 5 July 2011: Plan 3 - Concept Subdivision
Context

DESERT STAR CITY CONCEPT
MASTERPLAN: URBAN DESIGN

A fundamental consideration in the design and development of Desert Star City is that it should be multi-functional. On the one hand it must provide for the functions associated with an ordinary town or city whilst, on the other hand, it should also serve the film and tourism industries in particular and also as head office of Desert Star Holdings (Southern Region).

To achieve the above objectives Phase 1 of the Desert Star City comprises four distinct nodes as is illustrated on the plan below.

Context

THE ANCIENT CITY (NODE A)

This settlement referred to as the Ancient City. The Ancient City is a mythical place, it is not modelled on a real place. However, it would, as a film set, portray the magical qualities that one would imagine that such a mythical place should have. It is predominantly a film set with the accommodation to be provided within it, considered as secondary.

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Figure 3

The Ancient City as is conceptually illustrated above covers an area of approximately 170 ha. It is however to be noted that it would not be fully built up. It would accommodate large fields, orchards, livestock stables and paddocks etc. (all required to sustain its inhabitants for extended periods of siege!).

The Ancient City would have been protected by a high defence wall with strong gates well guarded.

Context

Figure 4: Image of Ancient City Wall and Main Entrance Gate

Upon entering the main city gate along the main access way to the city centre, one would pass through an triumphal arch.

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Figure 5: Image of an Triumphal Arch: Partially modelled on the Triumphal Arch of Orange (Built during the reign of Augustus 63 BC)

Beyond the Triumphal Arch the main access way (flanked by important buildings and structures), would lead to a central square that would be defined by monumental buildings. A large tower would dominate the city centre (the Desert Star Tower).

Context

Figure 6: Ancient City Main Square. Monumental buildings facing the main square are modelled on the library of Celsus, an ancient building in Ephesus in Turkey (135 AD).

Behind the tower the vista would be closed off with the monumental "Palace", built on the cliff's edge.

Context

Figure 7: Ancient City Palace. This image is partially modelled on the Alhambra in Spain, constructed during the mid 14th century by the Moorish rulers.

The Palace could conceivably accommodate the Desert Star offices as well as general offices, hotel, etc. There would also be a number of monumental buildings and structures on either side of the main access ways from the west and east. While most of the structures would be film sets, the latter could be mixed with real buildings and habitable space.

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Figure 8: A typical residential area in the Ancient City (Modelled on the Roman city of Pompeii – 1st Century BC)

THE NEW TOWN (NODE B AND C)

As one would expect to find in historical precedents, new settlements were, over time, established outside the city walls of the original settlement. The New Town located to the north of the Ancient City is a case in point. The New Town (comprising Nodes A and B) would give the impression that it was established many centuries after the Ancient City and that it now serves as a fully fledged modern settlement that can be found in many parts of the world where the old and new are integrated in an harmonious way. In this instance its main street and other parts of the town would be designed to serve as sets for the film and tourism industries (as parts of the New Town "would be very historical").

The rational for splitting the New Town into two nodes is to accommodate phased development and partially to allow for conflicting land uses such as industrial and residential to be separated. In the latter regard it is envisaged that light industrial land and buildings, of a scale that are compatible with the urban fabric and atmosphere of the New Town, would be located along the northern edge of Node C. Bigger buildings or heavier industry would be located in a dedicated industrial area away from the settlement, if required. As is illustrated, a railway station and an international airport is to be located north of the New Town.

THE "FORTRESSES" (NODES D AND E)

The term fortress is used in a mythical sense as its origin and locality is closely associated with the Ancient City. The fortress settlements would be conceived to have been built before the New Town.

As with the New Town there are also precedents in history where settlements such as the two "fortresses" developed outside the city walls. Such fortress settlements would not have the high wall of the Ancient City protecting if from its hinterland but would, in an imaginary situation such as the Desert Star City, also be located on the cliff face with lower, stone packed walls protecting it from the hinterland.

It has to be recognized that the entire Desert Star enterprise must be financially viable. The two "fortress" settlements would form an important income generating component for the development of Desert Star City at an early stage. Consequently the two 'fortress settlements' have been subdivided into large erven that would be sold to investors. It is envisaged that areas within the two fortress settlements would be densified to establish the historical character of such fortress settlements over time.

LANDSCAPING

As is illustrated on the plans of the Desert Star City, some of the areas surrounding the new settlement nodes would be intensively landscaped while the desert setting is maintained. Extensive new agricultural plantings will be undertaken around the village nodes to reinforce the concept of an "oasis in the desert". It is envisaged that the agricultural plantings would mostly comprise olive groves. Extensive planting to establish large areas under shade and to create a cool micro-climate will be undertaken within the settlements. Water will be used liberally inside the villages in furrows, fountains and ponds.

Shallow drainage areas occur along the southern and eastern area of Node C. It is envisaged that, if ecologically acceptable, this area could be used to create semi-wetland areas, serving as landscape features and watering holes for wild life that could be introduced or that are present in the area.

CONCEPT SUBDIVISION

Plan 3 illustrates a conceptual subdivision of the land. A subdivision table is included under Annexure B.

Node A, (Ancient City) is 173 ha in extent.

The proposed New Town is 550 ha in extent (Node B is approximately 255 and Node C is approximately 300 ha.

The Western and Eastern Fortress settlements are approximately 45 ha and 170 ha each. These two settlements accommodate 220 large plots at present.

It is envisaged that these settlements could accommodate approximately 30 000 people.

It is to be noted that the nodes would not necessarily be fully built up. Large parkland groves etc. will be left open. The subdivision only serves to indicate the outer boundary conceptually at this stage.

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Figure 9

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Figure 10

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Figure 11

INCEPTION PHASE
REPORT OF 3 AUGUST 2010

As mentioned under par 1 above, the design of the Desert Star City and the concept presented in this report have been aligned with the principles and commitments made in the 3 August 2010 Draft Inception Phase Report. Under Annexure A the design principles summarized in the 3 August 2010 Inception Phase Report (which partially informed this first concept plan for the Desert Star City) are included.

This office has been instructed by Desert Star Holdings to update and finalize the 3 August 2010 report and to incorporate the development proposals for the Desert Star City therein.

The concept plans and illustrations included in this document will now be taken to a more advanced level of design in consultation with Messrs Winplan Town Planners of Windhoek before the documentation is included in a revised and updated Inception Phase report.

DF MOSS
DENNIS MOSS PARTNERSHIP

ANNEXURE A

SYNOPSIS

The first concept design of the Desert Star City is premised on the design philosophy, principles and theories included under Section 3 and Annexure 3 of the Inception Phase Report of 3 August 2010 (copy included below).

In summary the quality of a new settlement should, inter alia, be informed by the following considerations:

  1. The spirit of place (Genius Loci) for the urban landscape has to be created but it is a function of how it relates to the natural landscape which also has a unique "genius loci".
  2. A settlement together with the surrounding agricultural landscape constitutes the inhabited landscape. The inhabited landscape should be contained by the natural landscape in order to create a qualitative environmental image.
  3. Both the urban and the inhabited landscape should have a clear boundary that establishes an inside/outside relationship between the two types of landscapes.
  4. A settlement should comprise a system of outdoor urban rooms made up of streets and squares (people intuitively recognize and feel comfortable in a room).
  5. The way urban rooms are connected, shaped and linked sets up a system of enclosure and exposure which are experienced and appreciated through movement and statically.
  6. As one moves through a settlement the quality of the experience (environmental image) is materially improved if the content (i.e. the quality and nature of buildings) forms a coherent and integrated part of the whole. Serial vision is an important concept in urban design. This entails interesting changes in perspective, objects, colour, vistas, etc. and provides diversity and continuity. Axis and perspectives have to be set up in the urban public structure. The scale and nature of buildings both monumental and background should allow for a sense of rhythm, rhyme and harmony to enfold as one experiences the settlement both in movement and statically.
  7. In the design of urban settlements and the integration of urban settlements and inhabited landscapes, an understanding is required and expression has to be given to the principles of critical regionalism i.e. sense of place, history, craft, nature and limits (refer par 2 (a) – (e) below).

DESIGN PHILOSOPY AND APPROACH

Having regard for the vision of Desert Star to create an internationally renowned destination for both the film and tourist industries, it is imperative to consider very carefully what the nature, character and uniqueness of this new place should be in order for it to be recognized and appreciated as a sought after world-class destination. Accordingly, Desert Star considered it of particular importance that the new settlement must embody the design spirit of the 1st Century, Roman Empire era (especially as it relates to those components that will serve both as real estate and permanent movie sets), as well as historic and contemporary Africa. The planning and design of the project was therefore premised upon a thorough understanding and innovative application of aspects such as the concept of place, spirit of place, structure, character and atmosphere. Annexure 3 provides a synopsis of the planning and design philosophy applicable to Desert Star South.

With regard to the planning and design of, in particular, the Phase 1 Resort component (refer to Chapter 5.2.1 below) guidance was also drawn from the principles of 'critical regionalism' summarised below (Kelbaugh 1997)(1): Due to the lack of a distinctive local vernacular, Phase 1, in particular, is premised upon elements of historic and contemporary Africa (refer to Chapter 5.2.1 and Figures 13-17 below)

  1. Sense of Place: 'Sense of place' is described as the 'degree to which a place can be clearly perceived and mentally differentiated and structured in time and space by its residents, and the degree to which that mental structure connects with their values and concepts' (Lynch 1998)(2). 'Sense of place' is based upon the sensed quality of the unique 'components of sense' of a particular place, including its identity, character, structure, local climate, topography, vegetation, building materials, building practices, and local authenticity.
  2. Sense of History: Historical precedents are a good point of departure when planning, designing and rehabilitating new places and existing areas. Any architectural type that has stood the test of time must be doing something right in terms of responding to climate, social and cultural needs, tradition, and economy, and should, therefore, be worth copying (Kelbaugh 1997).
  3. Sense of Craft: Critical regionalism builds upon a return to craftsmanship and avoids construction types, which have become less sustainable and less appropriate over most of the past century (Kelbaugh 1997). The architecture and settlement structure that characterise traditional settlements are some of its most unique features. These characteristics and craftsmanship evolved in response to the challenges of nature and the needs of the historic people of the area.
  4. Sense of Nature: Nature is a good model for design because it holds the key to vitality and sustainability. It is recognised that architects, landscape planners, and urban planners can learn from the sophistication of ecological systems and that these can fulfil a meaningful role to protect ecosystems, natural processes, and the symbiosis between organisms and their environment (Kelbaugh 1997). In the proposed Desert Star South there will be presumption in favour of conservation and that a premium will be placed on the conservation of natural resources. In the design of buildings the use of energy consumption will be minimised.
  5. Sense of Limits: There is a need for physical and temporal boundaries to frame and limit human places and activities. There is also a need for human scale in the built environment. Kelbaugh (1997) states that 'the sense of limits also pertains to a need for psychological boundaries – ones that make life more understandable and negotiable'. The scale and density of the proposed Desert Star South will therefore be determined by the ability of the environment to sustain the development and the associated human land-use.
  1. Kelbaugh, D. 1997. Common Place: Toward neighbourhood and regional design. Seattle: University of Washington Press.
  2. Lynch, K. 1960. The image of the City. Massachusetts: MIT Press.

PLANNING AND DESIGN
PHILOSOPHY, PRINCIPLES AND THEORIES

THE CONCEPT OF PLACE

In the modern era the true meaning of the word place seems to have been lost to a significant degree. It is often forgotten that human life and place are inextricably linked and that natural understanding of the world is a qualitative one that gives rise to human happiness, and spiritual well-being. The value of the quality of place is to be found in our language when we would, for example say that, 'a wedding took place'. This would suggest that the happy occasion took place (it 'took the place') in a way that is memorable. A pleasant memory is therefore linked to a particular place of quality. When one would say that 'I understand' the true meaning of the word is also not generally understood. The original meaning of the word 'understand' is to 'stand under and amongst', again suggesting that there is a direct link between person and place – both physical and metaphysical.

The starting point for addressing the question of 'what kind of place does Desert Star intend to create' is therefore a philosophical one. (More particularly, the starting point is to be found in existential philosophy with focuses on phenomenology, specifically the phenomenology of place). Phenomenology is the exploration and description of phenomena, where phenomena refer to things or experiences as people perceive and experience them. Any object, event, situation or experience that a person can hear, touch, smell, taste, feel, etc. is a topic for phenomenological investigation. For example, it is a phenomenon that, in human experience, the sun rises in the east and sets in the west. We know that it is not so in terms of scientific criteria. However for humans, the understanding and meaning of the rising and setting sun is deeply rooted in the human psyche.

Since place and human life cannot be divorced, the phenomenology of place (that would include the full range of people and place interaction) forms a central dimension of the planning, landscape and design work undertaken for the Desert Star project.

Design guidance is also to be found in the philosophy and theory of the phenomenology of place. The philosopher-architect Christian Norberg Schulz(1) tells us that our everyday life world consists of concrete, phenomena, trees, rocks, mountains, flower animals, houses, doors, sun, moon, clouds, etc. But it also comprises more intangible phenomena such as feelings. Everything else in one's experience of the world, such as numbers, molecules, cyberspace and all forms of data, are abstractions which human-beings invented as tools to serve other purposes than those of everyday life. Today it is common to give more importance to these abstractions/tools than to the real things of our life-world upon which the quality of life is directly dependent and without which abstraction would ultimately be meaningless. A concrete term for the environment is place. It is meaningless to imagine any happening in life without reference to place and a life that 'takes place'. Without an understanding and appreciation of the qualitative nature and meaning of place life would be impoverished.

Since qualitative memory is always linked to place, Desert Star would ensure that the creation of a qualitative place (that would be memorable) is a fundamental development objective of the company.

  1. Christian Norberg Schulz: Genius Loci: Roizzoli International New York 1980

SPIRIT OF PLACE, STRUCTURE,
CHARACTER AND ATMOSPHERE

The 'Spirit of Place' (Genius Loci) is a Roman concept. According to ancient Roman belief, this spirit gives life to people and places. During the course of history the genius loci of a place, as a cultural construction, became imbedded in value systems that were shared by individuals, communities and societies. Important examples of places, with unique qualities and 'spirit', are the medieval villages in the South of France, Tuscany in Italy and the natural and historic places of Africa, to mention a few. These places are widely recognized for their quality, atmosphere and uniqueness by the people who live there and, in the recent era of globalization, by people across the world.

The spirit of place is often revealed by artists and writers and, in this way, they are discovered and rediscovered in a manner that enriches people's lives. The spirit of place has, over the past century, evolved as a major human interest on a global scale as is testified by the growth in tourism. It is also a profoundly important dimension of the film industry.

Unfortunately the quality of places has steadily deteriorated globally over the years as modern man increasingly became mentally disconnected from a direct dependence on the quality of places and the values uphold such qualities. The recognition of the value of the qualitative experience of place, for the psychological and spiritual well-being of people, is hardly discussed or considered in modern times. The magical and qualitative dimensions of places have therefore become increasingly diluted. In the process, a culture started developing in which it is believed that science and technology have set modern man free to do as he wishes and that real places and their tangible qualities can just as well (and better) be experienced in cyberspace. It is however an illusion that modern man does not require a meaningful connection to place anymore. There are significant signs that people are beginning to reflect on the problems created by this new evolving global culture, where everything and every place is beginning to look the same and where there is a general lack of identity with the qualities and uniqueness of places and, therefore, also a loss of meaning. Awareness seems to be growing for the need to rediscover the meaning of place as a qualitative and enriching dimension of human life and experience and not just as another consumer resource.

Qualitative places have always been a central concern of the film industry and there is significant evidence of a growing appreciation of these qualities. Lynch(1) argues that the perceived interrelationship between all the elements of place constitutes an 'environmental image'. He argues that a good environmental image gives its possessor an important sense of emotional security. For this to be achieved people need to identify themselves with an environment in a qualitative sense of the word. In the planning and design of the new Desert Star complex it is considered an imperative that a good environmental image be created that would be exemplary and that will provide both a competitive and a comparative advantage to Desert Star and would be of education value.

The Desert Star site has to be discovered, so to speak – both physically and mentally. It is located on the edge of a predominantly flat landscape that stretches hundreds of kilometers northwards. In contrast to the flat landscape the site is dramatically defined by an escarpment on its southern edge (almost half the size of Table Mountain in Cape Town, if measured from the top down to the Orange River)

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A new settlement is to be established within this natural basin.

The basin of the Desert Star resort site can be viewed as a large natural room that contains many smaller rooms. Within this basin there are many places each with its own character as may be defined by the topography of the site and other natural features. It is within this natural landscape that the new Desert Star settlement is to be built.

Context

From a design perspective, differentiation should be made between the natural landscape and the inhabited landscape.

The natural landscape of the Desert Star site is ancient and dramatic. It is defined by 'things' such as mountains, valleys and a major river. Mountains can be considered as objects (things) in the landscape with deeply rooted significance and meanings in many cultures. In ancient times mountains were considered as centres that the Romans called the axis mundi from and where man can reach out to God (Moses on Mount Sinai, for example). In ancient cosmologies we also encounter another basic element that is present in the Desert Star site, namely water. In Genesis God separated the dry land from water after the creation of heaven and earth, light and darkness. The presence of water gives identity to the land and is a symbol of life (Norberg Schulz 1980: 27). As was the case in ancient Egypt it is the source of identification, orientation and life.

The inhabited landscape is contained by the natural landscape, and such containment is an important consideration in determining the quality of an environmental image. The natural and the inhabited landscape possess similar characteristics and qualities in terms of their structural properties and atmosphere. In the case of the natural landscape these phenomena are mostly given and, in the case of the inhabited landscape, these phenomena must be created. These characteristics include; sense of enclosure and exposure (rooms) movement routes, a sense of direction/orientation, edge continuity, colour, texture, figure ground relationships (footprint on the land), etc.

The urban rooms of the Desert Star settlement will consist of streets, squares, harbours and buildings, parkland etc. The sense of enclosure and exposure created by the river, as it carved its way through the ancient rocks, together with the new development along its banks, would define both outdoor and indoor spaces of unique quality. (As mentioned, the Desert Star resort to be developed along the riverbank would be designed to double-up as film sets. The 1st century Roman city offer excellent practical examples of the application of the above urban design principles for the development of the resort).

To this must be added small characterful places like the African lapa, a rock pool here and there, and the atmospheric interiors of the new buildings, even a place defined by the shade of a big tree. All these places are real and have meaning and they are all connected in the human psyche. A true understanding of the value and quality of places, like identity and meaning associated with it, lies in comprehending the essence of place and its inter-connectedness. Developing this understanding is a process of discovery or 'work in progress'. Like any art, it is never fully mastered – nevertheless a work worthy of human endeavour.

It is often forgotten that the character and quality of a place is best experienced through movement, and not statically. As one moves through a place one's view changes, experiencing focal points, vistas down streets, etc., and through urban squares and across landscapes where the degree of exposure and enclosure changes. The content of place is dependent on its character and atmosphere. In experiencing a place one should be able to sense the memorable dimensions of place, history, nature, craft and limits - determined by both scale and design. People intuitively feel comfortable when proportions of a place feel right and when there is a balance between objects in space – from the small to the large scale. The sense of rhythm, rhyme, harmony, balance and proportion is somehow embedded in our DNA (why for example would someone feel uncomfortable when a bowl of flowers, on a beautiful table, in a well proportional room, is positioned off-centre, or feel comfortable when a small urban square in a medieval village with an old fountain located off-centre, feels just right).

The above principles will be taken into consideration in the design of the inhabited landscape of the future Desert Star settlement. These phenomena are also of great educational value and will be articulated through the environment education programs of Desert Star.

The philosopher Martin Heidegger(2) points out that the way humans are on earth is inextricably linked to the way they build their world. The way the world is built is a function of the work of art, as opposed to the abstraction of science. Design (architecture, urban and landscape design) belongs to art and the challenge is to concretize the genius loci of a place in a manner that is qualitative and within which enriching life can take place.

It is the intention of Desert Star to create a new place along the Orange River that can help the visitor to rediscover the nature and qualities of natural and man-made place – a place that can help society to regain an understanding of values lost over time. The film industry would play a major role in communicating this and conveying this message to a wider audience.

Norberg Schulz states that, when God said to Adam, you shall be a fugitive and a wanderer on the Earth(3); he put man in front of his most basic problem, namely to cross the threshold and regain lost place.

Desert Star presents an opportunity to experience and communicate the art of placemaking that could have a positive impact on the way we perceive the natural and built environment.

  1. Lynch Kevin: Good City Form: MIT 1981
  2. David Farrel Krell: Heidegger Martin: Basic writings: London 1978
  3. Genesis 4.12
Desert Star City

A new African standard for city development and quality of life

The Desert Star City is the planned administrative and commercial hub of Desert Star South. Scaleable to accommodate up to 50 000 people, this development will feature world-class commercial and business facilities, live-in and work-in permanent film-sets such as an ancient city fortress, city palace and many more, and will include prime residential locations to be developed on the top of the cliff overlooking the Desert Star South basin.

To acquire property within Desert Star City or to secure your commercial premises, alongside our prestigious list of anchor tenants, access the Desert Star City Layout document and the Investment Agreement.

 

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